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Anaglyph Heist (2020)

Available to play at: https://ryan687.itch.io/anaglyph

Anaglyph Heist was a submission to the LowRes GameJam in taking place July 31st 2020 at 4:00 PM to August 16th 2020. For this project, I was the sole developer.

The rules of the GameJam where simply to make a game at 64×64 resolution or lower, so the low-resolution pixelated esthetic where by design.

The Game:

This is a first person 3d puzzle platformer where you solve puzzles while wearing a virtual pair of red/blue lens sunglasses.

The player can only look out of one eye at a time.

By switching your view between each eye, you locate the hidden numbers that you can enter into keypads to unlock doors.

There are 3 different keypads, each with progressively more numbers you need to find.

The final room contains blueprints, which when obtained, the player can return to the starting position to escape.

Once they do, the time it took them to complete the game is shown, allowing for simple speed-running.

Each security key combinations is randomly generated both in code and location, resulting in the player needing to search the walls, and the floor/ceiling.

Conclusions:

With only 2 weeks to complete a game project, I’m thrilled with how it turned out. The most challenging part was making sure the numbers where correctly hidden when viewed with the wrong eye.

I could have simply turned off the object, but in true anaglyph fashion, each eye’s rendering is done with a LUT of the scene rather than use of visibility toggles.

I had fun with this project, having a chance to throw in a few nods to my favorite games of the past. An example, lighting on the outside of the face is accurate to lighting in the scene, and in some low-light areas, you can actually see the player’s eyes behind the glasses ๐Ÿ™‚

While I did not win anything for the project, that was never my intention. This was done during COVID and was my first publicly released game project.

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